Now you launch, and Valve and other companies have proven that perpetual support, perpetual content updates, free DLC, paid DLC, those are what players want and expect.
DAWN OF WAR FREE UI CRACK
You might do one patch, you get one crack at a patch, maybe two cracks, but now launch is just the beginning. Launch used to be the end five years ago. They take hold of it and they it in directions you never expect.
You always design a game to be played a certain way, but as soon as the players get a hold of it, it's no longer yours, it's theirs. You have a game that you've been working on for years, and you finally get it in the players' hands and see what they do with it. It's probably the most exciting time for a developer. What was it like seeing the beta go loose like that? Obviously you've tested it internally, but what's happened since you've released it? What's cropped up? Has it been helpful? WP: You guys recently released the Dawn of War II multiplayer beta over Steam free for everyone. I'm Jonny Ebbert, and I'm the lead designer on Dawn of War II. WP: Who has the honor to speak with us? State your name, rank, and occupation!